AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Venezuela - Q1 2022
In Q1 2022, top anime games in Venezuela saw varied performance metrics, with some experiencing growth in downloads and active users, while others showed fluctuating revenue.
During the first quarter of 2022, the performance of the top 5 anime games on the Android platform in Venezuela showed diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Saint Seiya Awakening: KOTZ experienced a fluctuating trend in its weekly revenue, peaking at approximately $245 in the last week of February. Weekly downloads showed sporadic activity, with notable peaks at 31 in mid-February and 29 in early March. Active users saw a gradual decline from 1.5K at the start of the quarter to 1.2K by the end of March.
The Seven Deadly Sins showed an interesting revenue pattern, peaking at around $92 in mid-March. Weekly downloads generally declined, starting at 829 in late December and dropping to 351 by the end of March. However, active users showed a different trend, with numbers rising from 2.4K to a peak of nearly 2.9K in early March, before declining to 2.3K by the end of the quarter.
Yu-Gi-Oh! Duel Links saw a steady increase in weekly revenue, reaching a peak of $36 in the first week of January. Weekly downloads remained relatively stable, hovering around the 300-400 range throughout the quarter. Active users also showed consistent engagement, peaking at 4.2K in mid-January and maintaining above 3.6K throughout the period.
ONE PIECE Bounty Rush had a varied revenue stream, with notable peaks of $19 in mid-February. Weekly downloads were strong, starting at 320 and reaching a peak of 678 in late January. Active users saw significant growth, rising from 1.1K to nearly 1.8K by the end of March, indicating increasing player engagement.
KonoSuba: Fantastic Days showed a modest revenue trend, with peaks at $23 in early January. Weekly downloads saw a slight increase, starting at 264 and ending at 89 in late March. Active users gradually decreased from 871 at the start of the quarter to 480 by the end, indicating a decline in user retention.
For more detailed insights and data, visit Sensor Tower.